My Thoughts on Sony PlayStation's Announcement Re: Physical Video Games

I don't like it.


Rarity, a white unicorn with purple hair, looks very unhappy.
This "Sony Pony" is really mad.


Oh, you already knew that? Okay so this might turn into a bit of an opinion piece because I just got home from a convention and I'm exhausted but let me also hit you with some hard facts. Feel free to cite this blog post or any of the coming resource links when you post your own opinions on Sony's big fail


First off, if you haven't heard, Sony has announced on the PlayStation blog that they will cease production of physical game discs by January 2028.

The blog post written by Sid Shuman, senior director, states, 

As consumer preferences and the broader entertainment industry continue to shift away from physical discs to digital, physical game disc production for all new games releasing on PlayStation consoles will be discontinued starting January 2028.  Following this date, new games will be available on PlayStation Store and at retailers in digital formats only. This transition has no impact on games that already released, or will be releasing, prior to January 2028 in disc format.  (Source)

 

Note that right off the bat Sony is placing the blame for their decision on "consumer preferences" because clearly they believe their consumers are stupid. We, the consumers, know that our preferences have absolutely nothing to do with this decision. We know that we have been white-knuckled grasping our physical games for over fifteen years now as the AAA game industry has tried their hardest to wrench physical media from our hands. When the PS Vita was killed, we screamed. We shouted. We were unheard. Now the PlayStation store for PS Vita games and PS3 games is being removed completely, and the only games we will ever be able to play on those systems are the ones we purchased in physical format (or, if we're very lucky, games we downloaded and managed to keep on our hard drives). 


Why do we care, though? Why does it matter if physical games go away? Okay, first please peruse my blog so you know what my entire everything is about. Here's a link to my 14-year-old (and somewhat outdated) introduction post where I stated the original purpose of my blog. (This article copyright Kirsten Rodning. I have to put this here because the internet is full of robot bandits.)


Now that you've done that, let's talk about media preservation. Let's talk about libraries and archives. Last night I saw a comment where someone said, "I don't think it's that serious. We're all gonna die. Eventually everything we've owned and loved will turn to dust and be recycled." Yes, I did the janky cover-up of the picture and username for that commenter because I don't think he wants attention for this bad opinion. 



 I feel that this defeatist response is very short sighted. I responded and told him that I wrote my Master's thesis on a book that was written over 600 years ago. This isn't a brag. My point is that the story I wrote about, Lancelot by Chrétien de Troyes, STILL EXISTS. Countless generations of people have been able to read Chrétien's work in those actually EIGHT centuries (I know you all know I'm bad at math). Furthermore, after all of that time I was one of the first people to publish a paper on Lancelot's treatment of horses. That means that there are new viewpoints to be had on a piece of literature that has been around for almost a thousand years. And if you think, "yeah, but nobody's going to want to study video games hundreds of years from now" I will ask you, "Uh, did you look at my blog yet?" Back when Don Quixote was written in the 17th century, people thought that romantic literature was "low" and "vulgar." Don Quixote's neighbors burned his books because they thought he was reading garbage. Of course, the books mentioned were ones that we now study in school as classics. I wrote a little bit about Don Quixote before and you can click this link to see it. The literature that is popular now -- including video games -- will be considered classics in 50, 100, 1000 years. Final Fantasy VII is already being studied in classrooms, and one day schoolchildren will be forced to play it and won't want to because they think it's old and boring. And, of course, it will be preserved because physical copies are being saved in museums and libraries. 


But how are museums and libraries going to preserve digital information that could degrade and disappear? Well, the professionals are working on that. Check out this page, where I have a whole bunch of links to different library and museum archives that are working hard to preserve video game history. This very optimistic panel was hosted by the American Library of Congress at PAX East in 2011. They talked positively about how they were working to preserve not only physical copies of games, but also the code and developers' notes. But don't get too excited, because in 2024 this happened: Video game libraries lose legal appeal to emulate physical game collections online. We are still working to find ways to preserve video games in the same ways we preserve other forms of media, but the big gaming companies (probably their executives, not the actual developers) are fighting hard to keep that from happening.


There is a lot more to discuss regarding Sony's terrible announcement about physical video games. Others are pointing out that if physical games go away, so does the concept of ownership. Here and here are some other responses that I think are very thoughtful and informative. One additional point I'd like to make is that if we can no longer build a collection of physical games, we can no longer count our collections as assets. There will be no way to "liquidate" assets -- i.e. sell your possessions -- if you reach a point in your life where you need some money and need to sell part or all of your game collection. All of your money spent on digital games will be gone forever (especially when digital game distributors don't even allow returns). I have had many friends over the years who have had to make ends meet by selling their collections of Pokemon or Magic the Gathering cards, or selling their video games. Living in America, I certainly know that at any moment I could be saddled with a hospital bill in the tens or hundreds of thousands of dollars. I believe that removing these physical assets from people who are already in the lower income levels -- upper middle class or literally poor as dirt (like me -- buy me a Ko.Fi?) -- is an intentional choice by the executives who own companies like Sony. They do not want us to own assets of any kind. I'm not going to make this a huge economic soap box, but do think about that for a while. 


I'm certain I will continue to talk about this subject extensively in the coming weeks, so please feel free to follow me on social media for more thoughts (links are at the top right and right sidebar of this website). Before Sony's announcement my plan for today was to edit and upload my panel video from my recent convention appearance, but that got pushed back because it was imperative that I respond to Sony's nonsense. If you are interested in my panel on The History of My Little Pony Video Games, watch my YouTube and other socials for that video to be posted soon. Funnily enough, I spent a whole section of that presentation talking about what I call the "Dark Ages" -- approximately the years 2009- 2020 when many developers, especially of licensed games, chose to make mobile app games that were only available for a few years, and that are no longer available to play or view. Literally download-only games that are no longer possible to access. My audience and I cheered for physical media as we talked about the newer games that came out for the Nintendo Switch and PS4/PS5. It was a more innocent time (last weekend). That presentation should be available on YouTube in the coming days, and there will be an embedded post here on this blog as well.



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New Year's Resolution: Video Game Canon


In 2026, the Video Games as Literature blog will be undertaking an enormous feat: we plan to play and discuss the top 100 games in the Video Game Canon

What is the Video Game Canon? In their own words, "The Video Game Canon is a statistical meta-analysis of 80 Best Video Games of All Time lists that were published between 1985 and 2025." In other words, it's a list of the most important games of all time (updated regularly) as chosen by a math equation created by librarian John Scalzo. For more information see "What is the Video Game Canon?"

Admittedly, it will be difficult for one human (me) and two furry assistants to play 100 games in only a year's time. Fortunately, I have already played and beaten 44 of the 100 games on the list, many of which I've blogged about in the past. I've created a color-coded document where I'm keeping track of which games I've beaten (44), which games I've started but never finished (33), and which games I've never played before (23). I'll show you this document in an upcoming video. In terms of games you can't strictly "beat" like Tetris and Street Fighter II, I'm using my personal judgement to decide if I've played enough hours in those games to count. I feel I can safely say that I know Tetris quite well -- I've played many iterations over the years and while I'm not a Tetris Grand Master, I'm pretty okay. Street Fighter II is less in my wheelhouse -- I'll never beat a dedicated fighting game aficionado, but I've played enough to know a few tricks and can at least best the noobs. I'm counting both of these as "beat" for the purposes of this project.

Ultimately, I will do my best to play as many of these video games as possible in 2026, but this project may continue into the next year or two. 

Below is the list of 100 games, copy and pasted from the Video Game Canon website:

 

1. Tetris (1988)
2. Resident Evil 4 (2005)
3. The Last of Us (2013)
4. Half-Life 2 (2004)
5. The Legend of Zelda: Breath of the Wild (2017)
6. The Witcher 3: Wild Hunt (2015)
7. Hades (2020)
8. The Legend of Zelda: Ocarina of Time (1998)
9. Super Mario 64 (1996)
10. Mass Effect 2 (2010)
11. The Legend of Zelda: A Link to the Past (1992)
12. BioShock (2007)
13. Grand Theft Auto V (2013)
14. Super Metroid (1994)
15. Shadow of the Colossus (2005)
16. God of War (2018)
17. Street Fighter II (1991)
18. Call of Duty 4: Modern Warfare (2007)
19. Final Fantasy VII (1997)
20. World of Warcraft (2004)
21. Red Dead Redemption (2010)
22. Doom (1993)
23. The Elder Scrolls V: Skyrim (2011)
24. Halo: Combat Evolved (2001)
25. GoldenEye 007 (1997)
26. Red Dead Redemption 2 (2018)
27. Chrono Trigger (1995)
28. Super Mario World (1991)
29. Castlevania: Symphony of the Night (1997)
30. Bloodborne (2015)
31. Metal Gear Solid (1998)
32. Portal (2007)
33. Uncharted 2: Among Thieves (2009)
34. Journey (2012)
35. Portal 2 (2011)
36. Minecraft (2009)
37. Dark Souls (2011)
38. Super Mario Bros. 3 (1990)
39. Metroid Prime (2002)
40. StarCraft (1998)
41. Super Mario Kart (1992)
42. Deus Ex (2000)
43. Star Wars: Knights of the Old Republic (2003)
44. Final Fantasy VI / Final Fantasy III [US] (1994)
45. Disco Elysium (2019)
46. The Last of Us Part II (2020)
47. Rock Band (Series – 2007)
48. Tony Hawk’s Pro Skater (Series – 1999)
49. Diablo II (2000)
50. Half-Life (1998)
51. Counter-Strike (1999)
52. Silent Hill 2 (2001)
53. Super Mario Bros. (1985)
54. Pokemon Blue/Red/Yellow (1998) / Pokemon FireRed/LeafGreen (2004)
55. Inside (2016)
56. Metal Gear Solid 3: Snake Eater (2004)
57. Tomb Raider (1996) / Tomb Raider Anniversary (2007)
58. Ico (2001)
59. Grand Theft Auto III (2001)
60. Sonic the Hedgehog (1991)
61. Super Smash Bros. Ultimate (2018)
62. Fallout 3 (2008)
63. Donkey Kong (1981)
64. Animal Crossing: New Horizons (2020)
65. Super Mario Odyssey (2017)
66. Celeste (2018)
67. Stardew Valley (2016)
68. Undertale (2015)
69. Ms. Pac-Man (1981)
70. Batman: Arkham City (2011)
71. Super Mario Galaxy 2 (2010)
72. EarthBound (1995)
73. System Shock 2 (1999)
74. Overwatch (2016)
75. Super Smash Bros. Melee (2001)
76. SimCity (1989)
77. Pac-Man (1980)
78. The Legend of Zelda: The Wind Waker (2003)
79. Grim Fandango (1998)
80. SimCity 2000 (1994)
81. Mega Man 2 (1989)
82. Super Mario World 2: Yoshi’s Island (1995)
83. Resident Evil (1996) / Resident Evil (2002)
84. League of Legends (2009)
85. The Sims (2000)
86. The Legend of Zelda (1987)
87. Space Invaders (1978)
88. Batman: Arkham Asylum (2009)
89. Okami (2006)
90. Grand Theft Auto IV (2008)
91. Braid (2008)
92. The Walking Dead (2012)
93. The Secret of Monkey Island (1990)
94. Outer Wilds (2019)
95. Lemmings (1991)
96. Final Fantasy Tactics (1998)
97. Prince of Persia: The Sands of Time (2003)
98. Civilization IV (2005)
99. NBA Jam (Series – 1993)
100. Galaga (1981)

 

Here is the part where I need your help: while I do already own most of the games on the list, I'm going to need to buy quite a few of them (mainly newer games that can't be emulated). My personal funds are limited. If you are a fan of my work and want to hear my opinions on the most important video games of all time, I would greatly appreciate it if you could pitch in by buying a game or gift card from my Amazon Wishlist, or tipping me on Ko-Fi. You can also join me on Patreon where you will receive access to the Video Games as Literature Discord (which includes discussion of the Video Game Canon as well as the Literary Game Club, where we discuss a different literary game each month), a collection of convention panels, cosplay photos, and more! 

This page will be used as a launch point for the rest of the year and I will edit it as I create content about the Video Game Canon, linking to it on this page. So feel free to bookmark this page and check back if you want to keep up with my progress playing The Video Game Canon! 




Review: Romancing SaGa -Minstrel Song- Remastered International

 For the last couple of weeks I have had the joy of rediscovering the SaGa series thanks to Square Enix, Red Art Games, and Keymailer, from whom I received a free review copy of Romancing SaGa: Minstrel Song Remastered for PlayStation 4. 


Logo for the video game Romancing SaGa: Minstrel Song, a colorful artistic rendering of the text with a drawing of the minstrel from the game behind the words, in a similar style to the Final Fantasy series, also by Square Enix.

The following is a description of the game by its creators:


Romancing SaGa -Minstrel Song- Remastered International is a remastered version of Square Enix' classic JRPG released on PS2 in 2005 and a full remake of the original Romancing SaGa released on Super Famicom in Japan back in 1991. In addition to numerous new features and quality of life improvements, Romancing SaGa -Minstrel Song- Remastered International also adds French, German, Italian and Spanish localization as well as the possibility to either listen to the original Japanese or English voices for the first time ever!


While many of you probably know that I am a huge fan of JRPGs, you are likely not aware of the hit-and-miss relationship I've had with the SaGa series over the years -- though you may be able to guess, since it seems like much of America has had a similar relationship with the series. The first SaGa game I ever played was Unlimited Saga, which turned out to be very unpopular in the west. Apparently my brain follows the trends of my fellow Americans as I, too, hated Unlimited Saga. For this reason I didn't pick up any of the numerous other games in the series until years later, when I decided that I had been too hard on the SaGa series and should give some of the other games a try. Overall, I'm glad I opened my mind and played Romancing SaGa: Minstrel Song Remastered. It's not without flaws, however, so keep reading to decide if you want to try it out, too.


The most important thing to know about Romancing SaGa: Minstrel Song and all of the other games in the SaGa series is that, by definition, the games are not at all linear. Non-linear gameplay is the primary feature of the series and the reason Square (Enix) created the SaGa games -- they wanted something very different from Final Fantasy. If you're a longtime fan of Square Enix like I am, you may realize that they have dedicated a lot of time to exploring non-linear storytelling in their games over the years. Other games and series that Square Enix created with non-linear gameplay and story include Live a Live and Octopath Traveler, along with the rest of the SaGa series. All of these games share similar beginnings, in which you choose a character from a list and experience their story first, but eventually get to the stories of all the other characters. For me, the non-linear storytelling has always been the biggest draw to the SaGa series -- I love the idea of choosing how to begin my story and being able to customize my experience. It's the main aspect of video games that can distinguish them from books and movies. (This article copyright Kirsten Rodning; copying of text is prohibited.)


At the beginning of the game you choose which character you wish to play as first, though you will get a chance to experience all of the characters by the end of the game. The first character I chose was Claudia, of course, because she lives in the forest and has a pretty green outfit. Claudia never really has an inciting incident -- unless you count some guy showing up in the forest and telling her that she can come visit him, if she wants. Really, that's the extent of the conversation. Claudia then goes to her guardian and tells her about the man, and her guardian tells her she should leave the forest and go... somewhere. Anywhere she wants. It sounds to me like Claudia's guardian just wants some personal space. But this ends up being an apt description of what happens in the game because you, the player, can literally choose any destination for Claudia. There are no fences, no guardrails -- once you leave the forest, your only goal is to simply go somewhere and start talking to NPCs. Eventually some of the NPCs will give you quests, and then you have a little more idea of what you should do... maybe. At this point, you will probably want to look up a guide, but due to the non-linear nature of Romancing SaGa, trying to look at a guide or walkthrough would be a bad idea. You just have to trust the process and roam around,  maybe completing small quests here and there, until you are able to get a feel for the build-your-own experience nature of the game. 


Unfortunately the actual story of Romancing SaGa: Minstrel Song is extremely lacking. It lacks... well, a story. While there is full voice acting for the dialogue (now in more languages than ever!), said dialogue is very basic and stilted. I can't place blame for this as I don't know whether it's an issue with the translation or the original writing. I played in English, so it's possible that other languages have more natural sounding dialogue. I will credit the voice actors, however, who did a good job with what they were given. But Romancing SaGa: Minstrel Song seems to be more focused on building a unique character than on telling any sort of story. This is okay in my book -- they never claimed to be writing the next great epic tale. Just be aware going in that Romancing SaGa is a game for people who like unique gameplay and character building, not for people looking for a strong story. 


After playing as Claudia for a few hours, I decided to start anew with a different character just so I could see exactly how different the experience would be. This time I chose Barbara, a dancer. (It's possible I chose Barbara because she reminds me of Barbara Manatee.) Barbara is the most 2005 character design I have ever seen, with her boho tasseled belt and her low-rise flare jeans with embroidered flower details. She was an obvious pick. 


A screenshot of Barbara from Romancing SaGa: Minstrel Song. She is a blonde woman and is dancing in a tavern. Her outfit consists of a crop top and low-rise flare jeans.


Barbara's story is even more vague than Claudia's. She arrives in a city driving a horse and wagon, and has no known aim. When you enter the tavern for the first time, Barbara is asked to dance and a brief cutscene plays. Once again, the story is quite minimal and the focus is more on building your character's stats. I did enjoy my experience with Barbara more than Claudia, however, because by the time I started Barbara's playthrough I was more familiar with how to play the game. It just takes time and patience to understand what you're supposed to be doing. 


In conclusion: my review is a little disjointed and non-linear because the game is disjointed and non-linear. Some people really, really love this game. If you enjoy building up your party, raising their stats, and teaching them skills, you will probably enjoy Romancing SaGa. If, like me, you usually play games with a strong story, then Romancing SaGa: Minstrel Song may not hold your attention. For my part, I do plan to continue the game, probably with my Barbara playthrough. More importantly, I am now eager to play some of the newer games in the SaGa series to see how modern entries hold up. 


Romancing SaGa: Minstrel Song Remastered International will release on December 9th, 2025 on PC, Nintendo Switch, PlayStation 4, and PlayStation 5. Click here for purchase options.


Thank you to Red Art Games and Keymailer for sending me a review copy of Romancing SaGa: Minstrel Song Remastered.





Summer Literary Game Reviews: Part Two

 This summer I was fortunate to be able to play several new games coming to Steam. My first few game reviews from this series were posted back in July, and you can read the reviews here. Thank you to Keymailer for sending me review copies of the following games.


Poster for Super Farming Boy


Super Farming Boy

Have you ever said to yourself, "I really want a game that combines the gameplay of Stardew Valley with the art style and humor of Cuphead"? Wait, you have said that? Well then, Super Farming Boy is definitely the game for you!


I'll openly admit that I had no idea what to think about this game going into it. I could see that it was going to be a unique take on the farming game genre that has now embedded itself forever in gaming culture, but I had no idea just how unique it would be. I can honestly tell you now that Super Farming Boy is one of the most unusual farming games I have ever played -- and that's definitely not a bad thing. The farming genre has admittedly grown a bit stale, with hundreds of Stardew Valley imitators popping up on Steam constantly. Super Farming Boy is NOT a Stardew Valley imitator by any stretch. Instead, it's one of the few games I've played recently that actually goes its own way and defies the expectations that modern day gamers might want to place on it. Honestly, I can't really think of any currently existing labels that actually fully fit this game. Even Steam seems to be having trouble defining Super Farming Boy -- the labels currently showing on its page are "farming sim," "arcade," and "match three." If I hadn't already played the game I would, frankly, be confused by those labels, and rightly so. Probably the most similar game I can think of would be Plants Vs. Zombies, but even that's a bit of a stretch. Basically all I can say is that you should play Super Farming Boy if the idea of crop-based-combat interests you.


Story:

There isn't a lot of story to Super Farming Boy, but the story that does exist is harrowing. The game opens abruptly with so much action on the screen you might get overwhelmed and quit before you even start (genuinely: if you are neurodivergent and get easily overstimulated by lots of bright, moving colors, activity, and sounds, be aware that those are the things that most define the aesthetics of Super Farming Boy). Shortly after you are dropped (or... spat out by your living, gelatinous home) into this world, an absolutely terrifying menace that personifies the evils of capitalism shows up, takes everything you own, and kidnaps all of your friends (including your mom!?). His name is "KORPO™®©" and he makes Tom Nook look like the nicest guy you've ever met. From here on, the story consists of working for the man and trying to buy your friends back from him. 


TLDR:

Overall, I recommend this game to anyone who loves farming games but has become bored with the banality of recent farming game offerings. It's also a perfect game for those who love unusual indies, interesting combat styles, or Cuphead-style cartoon art. If you are looking for cozy games, however, I would warn that while Super Farming Boy could be described as cozy in a roundabout way, its bright colors and frantic time schedule could be off-putting to someone who is trying to wind down and relax. 


Disclosure: I received a free review copy of this product from https://www.keymailer.co



Header image for Gecko Gods


Gecko Gods

I was given a chance to play the demo for upcoming game Gecko Gods, and I'm very glad to have done so! At first glance, Gecko Gods looks like a basic platformer -- you play as a gecko, which is a really cool concept, but really, how different is that from games like Yooka-Laylee? It turns out Gecko Gods is very different from Yooka-Laylee and its anthropomorphized brethren, a fact that I might not have realized if I hadn't played the demo. For one, the gecko protagonist in Gecko Gods is a fairly realistic representation of a real-life animal, and I found it fun to run up the walls like a real lizard! But more importantly, the gameplay may be described as platforming, but it is really less like Crash Bandicoot or Spyro, where the focus is on traversing difficult paths and looking for collectibles, and more similar to The Legend of Zelda: Wind Waker, with a focus on exploration, puzzle-solving, and story. Alongside Wind Waker and the earlier handheld Zelda games, I would say that Gecko Gods is also similar in feel to Shadow of the Colossus, though a tad more colorful. As a huge fan of the Legend of Zelda series and other Zelda-like games, I am excitedly anticipating the release of Gecko Gods in late 2025. 




Review: The Necromancer's Tale

 The Necromancer's Tale is a new RPG created by Psychic Software that came out on Steam in July 2025. According to the developer, 


‘The Necromancer’s Tale’ is a narrative-driven top down story-rich gothic RPG with an isometric viewpoint. Master the rituals of an ancient spellbook. Raise an undead army to march against your enemies. Commune with the realm of the dead & struggle with your descent into madness. Progress through secrecy, diplomacy, blackmail, coercion & seduction until ready to reveal yourself. 


 

Promotional image for The Necromancer's Tale which shows a male character performing a ritual of some kind. There is a ghost over his shoulder and a woman holding her hands over her face.

When you begin the game you spend a fair amount of time creating your character -- not in a visual character creator, but in a story book where you answer multiple choice questions to create a backstory for your protagonist. I was immediately impressed by the complexity of the backstories you can create for your character; most RPGs with strong story elements give you a paragraph or two of backstory for each character option, but this game allows you to create several pages worth of story about your protagonist. 


After you finish creating your character, the game dives into a battle in a top-down, third person viewpoint reminiscent of ARPGs like the Diablo and Torchlight franchises. The gameplay style actually makes me feel most nostalgic for the classic Baldur's Gate and Icewind Dale games of the late 90s and early 2000s. In these older Dungeons and Dragons computer games, roleplaying a character you create was an important feature (just like in the tabletop games they were created to emulate). The Necromancer's Tale uses similar story roleplaying elements and even allows you to use your own artwork for your character, if you have it. The main difference I noticed between The Necromancer's Tale and Baldur's Gate/Icewind Dale is that The Necromancer's Tale is easier to play solo than the older games. BG/Icewind Dale strongly recommended a multiplayer experience (again, like the original tabletop Dungeons and Dragons), which is how I played them -- over a LAN connection -- back in the day. The Necromancer's Tale is much better for the hermit I have become in my old age. 


I have only played The Necromancer's Tale up to chapter three, so I can't speak on the entire game yet, but so far the story and mystery-solving aspects of the game far outweigh any battle elements that you might expect from an RPG. For me, that doesn't slow the game too much as I enjoy stories more than fighting, but many RPG players who like a lot of combat in their games may be turned off by this. My biggest difficulty with the game is that I am playing it on Steam Deck, but it's very clearly created to be played with a mouse and keyboard. Steam says that the game is verified on Steam Deck, but I have had a lot of frustrations with the controls. Fortunately the developers have been actively patching the game since its release and I suspect that controller support will improve in upcoming patches.


The TLDR:

I recommend this game to anyone who loves the roleplaying aspects of roleplaying games. It makes a great personal-time activity for someone who plays DnD (or other TTRPGs) with a gaming group, but who then wants even more roleplaying when they get home. Do you love talking to NPCs in Dragon Age: Origins? If yes, you'll love The Necromancer's Tale. But if your idea of playing an RPG revolves more around combat, like in the Diablo series, this may not be the game for you. 


Disclosure: I received a free review copy of this product from https://www.keymailer.co